I am a game developer living in Tokyo, Japan. I specialize in creating 3D games in Unity. My long experience in the CG and software industry has given me the skills to plan, design and program a high quality 3D game efficiently.
Currently developing new game projects using Unity and exploring new opportunities for iOS/Android, console and PC/Mac platforms.
Japanese ability - Level 2 Japanese Proficiency - Business level
Specialties: Unity, C#, Character rigging, modeling and animation in Maya, Concept Design, Illustration, Texturing, MEL, Python, Unreal Development Kit, CSS, HTML, Ruby on Rails
Here is a list of the projects that I have worked on through the years. The order is based on relevance rather and chronology.
Links Rings (mobile game for iOS and Android)
Software Engineer / Technical artist
Implemented gameplay and UI functionality based on designer specifications
Created facial animation pipeline
Character modeling, texturing and animations
Environmental modeling and texturing
Created map editor
Tools: Unity, Maya, Photon Multiplayer, DoTween, Zenject, UniRX, Git
Blade X Lord (mobile game for iOS and Android)
Technical artist
Created editor and tools in Unity and Maya for setting up 3D characters with dynamic bone simulation
Tools: Unity, Photon Multiplayer, iTween, NGUI, Git
World Cross Saga (mobile game for iOS and Android)
Software Engineer
Implemented gameplay and UI functionality in Unity based on designer specifications
Setup simulation for characters
Tools: Unity, Photon Multiplayer, iTween, NGUI, Git
Devil's Third (console game)
Technical artist
Created pipeline tools in Maya to convert mocap data keyframe data to allow the animators to make edits
Environmental modeling for simulation
Tools: UDK, Maya
Lollipop Chainsaw (console game)
Character Technical artist
Rigged characters by creating an automatic controller setup in Maya via Python/MEL to
add FK/IK controllers with contraints.
Tools: UDK, Maya, Motionbuilder
Final Fantasy XIII (motion video production for console game)
Character Technical artist
Setup of cloth animation for characters. Fixed simulation errors that occurred during rendering.
Tools: Maya, Unix
Street Fighter IV (motion video production for console game)
Character Technical artist
Rigged characters
Tools: Maya
Transformers Prime TV Series Season 1
Technical artist
Rigged characters
Character modeling
Tools: Maya
Star Wars Clone Wars TV Series Season 3
Technical artist
Rigged characters
Tools: Maya
The Sky Crawlers (CG film by Mamoru Ishii)
Technical artist
Rigged characters and hard surface assets
Created pipeline tools in Python to improve production performance
Tools: Maya
Turtle Talk with Crush (Walt Disney theme park attraction)
Modeler / Technical artist
Assisted with modeling and texture of Crush. Modeled, textured and rigged assorted assets.
Tools: Maya, Motionbuilder