David Hovanky

Unity Developer / Technical Artist

Github
Personal Profile

I am a game developer living in Tokyo, Japan. I specialize in creating 3D games in Unity. My long experience in the CG and software industry has given me the skills to plan, design and program a high quality 3D game efficiently. Currently developing new game projects using Unity and exploring new opportunities for iOS/Android, console and PC/Mac platforms.

Japanese ability - Level 2 Japanese Proficiency - Business level

Specialties: Unity, C#, Character rigging, modeling and animation in Maya, Concept Design, Illustration, Texturing, MEL, Python, Unreal Development Kit, CSS, HTML, Ruby on Rails

Professional Projects

Here is a list of the projects that I have worked on through the years. The order is based on relevance rather and chronology.

Links Rings (mobile game for iOS and Android)
Software Engineer / Technical artist
Implemented gameplay and UI functionality based on designer specifications
Created facial animation pipeline
Character modeling, texturing and animations
Environmental modeling and texturing
Created map editor
Tools: Unity, Maya, Photon Multiplayer, DoTween, Zenject, UniRX, Git


Blade X Lord (mobile game for iOS and Android)
Technical artist

Created editor and tools in Unity and Maya for setting up 3D characters with dynamic bone simulation
Tools: Unity, Photon Multiplayer, iTween, NGUI, Git


World Cross Saga (mobile game for iOS and Android)
Software Engineer

Implemented gameplay and UI functionality in Unity based on designer specifications
Setup simulation for characters
Tools: Unity, Photon Multiplayer, iTween, NGUI, Git


Devil's Third (console game)
Technical artist

Created pipeline tools in Maya to convert mocap data keyframe data to allow the animators to make edits
Environmental modeling for simulation
Tools: UDK, Maya


Lollipop Chainsaw (console game)
Character Technical artist

Rigged characters by creating an automatic controller setup in Maya via Python/MEL to add FK/IK controllers with contraints.
Tools: UDK, Maya, Motionbuilder


Final Fantasy XIII (motion video production for console game)
Character Technical artist

Setup of cloth animation for characters. Fixed simulation errors that occurred during rendering.
Tools: Maya, Unix


Street Fighter IV (motion video production for console game)
Character Technical artist

Rigged characters
Tools: Maya


Transformers Prime TV Series Season 1
Technical artist

Rigged characters
Character modeling
Tools: Maya


Star Wars Clone Wars TV Series Season 3
Technical artist

Rigged characters
Tools: Maya


The Sky Crawlers (CG film by Mamoru Ishii)
Technical artist

Rigged characters and hard surface assets
Created pipeline tools in Python to improve production performance
Tools: Maya


Turtle Talk with Crush (Walt Disney theme park attraction)
Modeler / Technical artist

Assisted with modeling and texture of Crush. Modeled, textured and rigged assorted assets.
Tools: Maya, Motionbuilder

Technical Artist Demo Reel

Personal Unity Projects

Below you will find various screenshots and videos of my personal projects created with Unity.
3D asset creation, design and C# implemenation all done by me. Since I like to develop on mobile devices, I mainly create low poly assets.


Design and Illustration

An assortment of illustrations and concept designs using traditional media, Photoshop and Procreate.